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Text File  |  1999-02-24  |  22.8 KB  |  574 lines

  1. // ===========================================================================
  2. // Intro Script File 
  3. // ===========================================================================
  4. //
  5.  
  6. precache:
  7. // thug sounds
  8. cachesound "dialog/intro/cinematic/thug/goodshot.wav"
  9. cachesound "dialog/intro/cinematic/thug/neversaw.wav"
  10. cachesound "dialog/intro/cinematic/thug/laff2.wav"
  11. cachesound "dialog/intro/cinematic/thug/wimps.wav"
  12. cachesound "dialog/intro/cinematic/thug/heywhat.wav"
  13. cachesound "dialog/intro/thug/launch1.wav"
  14. cachesound "dialog/intro/thug/airattk1.wav"
  15. cachesound "monsters/thug/retreat3.wav"
  16. cachesound "monsters/thug/retreat2.wav"
  17. cachesound "monsters/thug/death1.wav"
  18. cachesound "monsters/thug/attk4.wav"
  19. cachesound "monsters/thug/attk5.wav"
  20. // blade sounds
  21. cachesound "dialog/intro/cinematic/blade/srprs1.wav"
  22. cachesound "dialog/intro/blade/atem1.wav"
  23. cachesound "dialog/intro/blade/bllbr3.wav"
  24. //cachesound "dialog/intro/blade/mngrb1.wav"
  25. cachesound "dialog/intro/blade/uhoh2.wav"
  26. cachesound "dialog/intro/blade/whtth2.wav"
  27. cachesound "dialog/intro/blade/ntsfst.wav"
  28. cachesound "dialog/intro/blade/canit2.wav"
  29. //cachesound "dialog/intro/blade/shtp1.wav"
  30. //cachesound "dialog/intro/blade/ncflyn.wav"
  31. //cachesound "dialog/intro/blade/hldstl.wav"
  32. //cachesound "dialog/intro/blade/ohno2.wav"
  33. // jc sounds
  34. cachesound "dialog/intro/jc/rmmbr2.wav"
  35. cachesound "dialog/intro/jc/htmrk1.wav"
  36. cachesound "dialog/intro/jc/chprp3.wav"
  37. cachesound "dialog/intro/jc/rftp4.wav"
  38. cachesound "dialog/intro/jc/nctx2.wav"
  39. //cachesound "dialog/intro/jc/nctx5.wav"
  40. cachesound "dialog/intro/jc/hllsh1.wav"
  41. //cachesound "dialog/intro/jc/nwjb1.wav"
  42. //cachesound "dialog/intro/jc/wtchpr.wav"
  43. //cachesound "dialog/intro/jc/rmmbr2a.wav"
  44. //cachesound "dialog/intro/jc/dmnbn2.wav"
  45. //cachesound "dialog/intro/jc/mkhpp1.wav"
  46. //cachesound "dialog/intro/jc/gcty1.wav"
  47. //cachesound "dialog/intro/jc/nmply1.wav"
  48. //cachesound "dialog/intro/jc/mnbnk1.wav"
  49. //cachesound "dialog/intro/jc/great1.wav"
  50. // pilot sounds
  51. cachesound "dialog/intro/pilot/vecta9.wav"
  52. cachesound "dialog/intro/pilot/control2.wav"
  53. cachesound "dialog/intro/pilot/hit2.wav"
  54. cachesound "dialog/intro/pilot/ailer1.wav"
  55. cachesound "dialog/intro/pilot/tailhit1.wav"
  56. cachesound "dialog/intro/pilot/secforce.wav"
  57. cachesound "dialog/intro/pilot/niceshot2.wav"
  58. cachesound "dialog/intro/pilot/dustoff1.wav"
  59. cachesound "dialog/intro/pilot/godown1.wav"
  60. //cachesound "dialog/intro/pilot/weredown.wav"
  61. cachesound "dialog/intro/pilot/hangon.wav"
  62. cachesound "dialog/intro/pilot/downwhew2.wav"
  63. //cachesound "dialog/intro/pilot/flakrite1.wav"
  64. //cachesound "dialog/intro/pilot/flakleft1.wav"
  65. //cachesound "dialog/intro/pilot/package2.wav"
  66. //cachesound "dialog/intro/pilot/hunt1.wav"
  67. // general sounds
  68. cachesound "dialog/general/fight1.wav"
  69. cachesound "dialog/general/asgunburst.wav"
  70. //cachesound "dialog/general/van.wav"
  71. // explosion sounds
  72. cachesound "impact/explosion/med3.wav"
  73. // misc sounds
  74. cachesound "misc/null.wav"
  75. // humvee sounds
  76. cachesound "vehicle/humvee/run.wav"
  77. cachesound "vehicle/humvee/stop.wav"
  78. cachesound "vehicle/humvee/skid.wav"
  79. // police sounds
  80. cachesound "environment/alarm/police/siren1.wav"
  81. // asrifle sounds
  82. cachesound "weapons/asrifle/6.wav"
  83. // hc sounds
  84. cachesound "dialog/intro/hc/openfirer1.wav"
  85. cachesound "dialog/intro/hc/trapm1.wav"
  86. cachesound "dialog/intro/hc/death4r1.wav"
  87. cachesound "dialog/intro/hc/mandownm1.wav"
  88. cachesound "dialog/intro/hc/takeem.wav"
  89. cachesound "dialog/intro/hc/toostron.wav"
  90. cachesound "dialog/intro/hc/bhndlk1.wav"
  91. cachesound "dialog/intro/hc/death6r.wav"
  92. cachesound "dialog/intro/hc/cantsee.wav"
  93. cachesound "misc/hc/death1.wav"
  94. cachesound "dialog/intro/hc/jakecover.wav"
  95. cachesound "dialog/intro/hc/lookoutc.wav"
  96. cachesound "dialog/intro/hc/hmlegs.wav"
  97. cachesound "dialog/intro/hc/bladewherec.wav"
  98. // magnum sounds
  99. cachesound "weapons/magnum/fire3.wav"
  100. // rlaunch sounds
  101. cachesound "weapons/rlaunch/mssllp3.wav"
  102. end
  103.  
  104. // ***************************************************************************
  105. // Start Dialog Threads
  106. // ***************************************************************************
  107.  
  108. // ------------------------------------------
  109. // Thugs shoot pigeon - Beginning of level
  110. // ------------------------------------------
  111. thug_too_easy:
  112.   dialog "i_thug" "Hey, that was a good shot!" "dialog/intro/cinematic/thug/goodshot.wav" 1 5
  113.   waitForSound "dialog/intro/cinematic/thug/goodshot.wav" 0.2
  114.   dialog "i_thug2" "That's nothin' compared with last week. I shot this cop in the head... he never even saw it coming!" "dialog/intro/cinematic/thug/neversaw.wav" 1 5
  115.   waitForSound "dialog/intro/cinematic/thug/neversaw.wav" 0.3
  116.   dialog "i_thug2" "Ha ha ha ha!!" "dialog/intro/cinematic/thug/laff2.wav" 1 5
  117.   waitForSound "dialog/intro/cinematic/thug/laff2.wav" -0.3
  118.   dialog "i_thug" "Yeah, those rentacop guys are wimps..." "dialog/intro/cinematic/thug/wimps.wav" 1 6
  119.   waitForSound "dialog/intro/cinematic/thug/wimps.wav" -0.3
  120.   dialog "i_thug2" "Hey, what's that sound?" "dialog/intro/cinematic/thug/heywhat.wav" 1 6
  121.   waitForSound "dialog/intro/cinematic/thug/heywhat.wav" -0.3
  122. end
  123.  
  124. blade_suprise:
  125.   dialog "i_blade" "Surprise!" "dialog/intro/cinematic/blade/srprs1.wav" 1 5 .5
  126.   waitForSound "dialog/intro/cinematic/blade/srprs1.wav" 0.2
  127. end
  128.  
  129. // ------------------------------------------
  130. // JC reminder to Blade to not blow it all up
  131. // ------------------------------------------
  132. jc_remember_boss:
  133.   // JC dialog
  134.   dialog "i_jc" "Remember boss, civilians are not swiss cheese, so keep the non-hostile body count down." "dialog/intro/jc/rmmbr2.wav" 1 5
  135.   waitForSound "dialog/intro/jc/rmmbr2.wav" 0.1
  136.   dialog "i_hcpilot" "Approaching bank on vector alpha niner. Hostile forces firing at three o'clock, sir." "dialog/intro/pilot/vecta9.wav" 1 6
  137.   waitForSound "dialog/intro/pilot/vecta9.wav" 0.2
  138.   // Blade dialog
  139.   dialog "i_blade" "Lemme at em!" "dialog/intro/blade/atem1.wav" 1 5
  140.   waitForSound "dialog/intro/blade/atem1.wav" 0.2
  141. end
  142.  
  143. // ------------------------------------------
  144. // JC compliments on Blade's marksmanship
  145. // ------------------------------------------
  146. jc_way_to_hit:
  147.   // JC dialog
  148.   dialog "i_jc" "Way to hit the mark there, Blade!" "dialog/intro/jc/htmrk1.wav" 1 5
  149.   waitForSound "dialog/intro/jc/htmrk1.wav" 0.3
  150. end
  151.  
  152. // ------------------------------------------
  153. // JC warns Blade about taking damage
  154. // ------------------------------------------
  155. jc_chopper_repair:
  156.   // JC dialog
  157.   dialog "i_jc" "Hey Blade, chopper repairs aren't in the budget!" "dialog/intro/jc/chprp3.wav" 1 5
  158.   waitForSound "dialog/intro/jc/chprp3.wav" 0.3
  159. end
  160.  
  161. // ------------------------------------------
  162. // HC Pilot's communications with Blade
  163. // ------------------------------------------
  164. pilot_controls_arent_responding:
  165.   // Pilo dialog
  166.   dialog "i_hcpilot" "Sir! Controls aren't responding, we'll have to set this bird down fast!" "dialog/intro/pilot/control2.wav" 1 6
  167.   waitForSound "dialog/intro/pilot/control2.wav" 0.3
  168. end
  169.  
  170. pilot_hit1:
  171.   // Pilot dialog
  172.   dialog "i_hcpilot" "We're hit!" "dialog/intro/pilot/hit2.wav" 1 6
  173.   waitForSound "dialog/intro/pilot/hit2.wav" 0.3
  174. end
  175.  
  176. pilot_hit2:
  177.   // Pilot dialog
  178.   dialog "i_hcpilot" "They've nailed our aileron!" "dialog/intro/pilot/ailer1.wav" 1 6
  179.   waitForSound "dialog/intro/pilot/ailer1.wav" 0.3
  180. end
  181.  
  182. pilot_hit3:
  183.   // Pilot dialog
  184.   dialog "i_hcpilot" "Our tail took a hit, Sir!" "dialog/intro/pilot/tailhit1.wav" 1 6
  185.   waitForSound "dialog/intro/pilot/tailhit1.wav" 0.3
  186. end
  187.  
  188. pilot_sec_airsupport:
  189.   // Pilot dialog
  190.   dialog "i_hcpilot" "Our Sec-Forces need air-support, sir.  Let's cover 'em!" "dialog/intro/pilot/secforce.wav" 1 6
  191.   waitForSound "dialog/intro/pilot/secforce.wav" 0.3
  192. end
  193.  
  194. pilot_nice_shooting:
  195.   // Pilot dialog
  196.   dialog "i_hcpilot" "Nice shooting, sir!" "dialog/intro/pilot/niceshot2.wav" 1 6
  197.   waitForSound "dialog/intro/pilot/niceshot2.wav" 0.3
  198. end
  199.  
  200. pilot_drop_and_dust:
  201.   // Pilot dialog
  202.   dialog "i_hcpilot" "Sir, I'll drop you here and dust off!" "dialog/intro/pilot/dustoff1.wav" 1 6
  203.   waitForSound "dialog/intro/pilot/dustoff1.wav" 0.3
  204. end
  205.  
  206. pilot_going_down:
  207.   // Pilot dialog
  208.   dialog "i_hcpilot" "Sir, we are going down!" "dialog/intro/pilot/godown1.wav" 1 6
  209.   waitForSound "dialog/intro/pilot/godown1.wav" 0.3
  210. end
  211.  
  212. pilot_we_are_down:
  213.   // Pilot says "We are down!" - 
  214.   dialog "i_hcpilot" "We are down!" "dialog/intro/pilot/weredown.wav"
  215.   waitForSound "dialog/intro/pilot/weredown.wav" .1
  216. end
  217.  
  218. pilot_hang_on1:
  219.   // Pilot dialog
  220.   dialog "i_hcpilot" "HANG ON!" "dialog/intro/pilot/hangon.wav" 1 6
  221.   waitForSound "dialog/intro/pilot/hangon.wav" 0.3
  222. end
  223.  
  224. pilot_were_down_whew_close:
  225.   // Pilot dialog
  226.   dialog "i_hcpilot" "We're down. Whew, that was a close call." "dialog/intro/pilot/downwhew2.wav" 1 6
  227.   waitForSound "dialog/intro/pilot/downwhew2.wav" 0.3
  228. end
  229.  
  230. pilot_major_right:
  231.   // Pilot says "Major flak coming from our right side." - 
  232.   dialog "i_hcpilot" "Major flak coming from our right side." "dialog/intro/pilot/flakrite1.wav"
  233.   waitForSound "dialog/intro/pilot/flakrite1.wav" .1
  234. end
  235.  
  236. pilot_major_left:
  237.   // Pilot says "Major flak coming from our left side." - 
  238.   dialog "i_hcpilot" "Major flak coming from our left side." "dialog/intro/pilot/flakleft1.wav"
  239.   waitForSound "dialog/intro/pilot/flakleft1.wav" .1
  240. end
  241.  
  242. pilot_package_delivered:
  243.   // Pilot says "The package has been delivered. I'm airborne again!" - 
  244.   dialog "i_hcpilot" "The package has been delivered. I'm airborne again!" "dialog/intro/pilot/package2.wav"
  245.   waitForSound "dialog/intro/pilot/package2.wav" .1
  246. end
  247.  
  248. pilot_hapy_hunting:
  249.   // Pilot says "Happy hunting, sir!" - 
  250.   dialog "i_hcpilot" "Happy hunting, sir!" "dialog/intro/pilot/hunt1.wav"
  251.   waitForSound "dialog/intro/pilot/hunt1.wav" .1
  252. end
  253.  
  254. // ------------------------------------------
  255. // JC tells Blade to go in thru rooftop
  256. // ------------------------------------------
  257. jc_rooftop_landin:
  258.   // JC dialog
  259.   dialog "i_jc" "Blade, try for a rooftop landing at the bank. I'll keep an eye on what's going on inside the bank with the security cams." "dialog/intro/jc/rftp4.wav" 1 5
  260.   waitForSound "dialog/intro/jc/rftp4.wav" 0.3
  261. end
  262.  
  263. // ------------------------------------------
  264. // Thugs see Blade and react
  265. // ------------------------------------------
  266. thug_get_to_launchers1:
  267.   local.thug1 string parm.thug1
  268.   // Thug says 'Get to the launchers!'
  269.   local.thug1 playsound "dialog/intro/thug/launch1.wav" 1 2
  270.   waitForSound "dialog/intro/thug/launch1.wav" 0.3
  271. end
  272.  
  273. thug_air_attack:
  274.   local.thug1 string parm.thug1
  275.   // Thug says 'Air attack!'
  276.   local.thug1 playsound "dialog/intro/thug/airattk1.wav" 1 2
  277.   waitForSound "dialog/intro/thug/airattk1.wav" 0.3
  278. end
  279.  
  280. // FIX ME - Not used yet
  281. thats_my_van:
  282.   // Giant thug dialog
  283.   dialog "Hey! That's my van!" "dialog/general/van.wav" 1 6
  284.   waitForSound "dialog/general/van.wav" 0.3
  285. end
  286.  
  287. // ------------------------------------------
  288. // Misc JC dialog
  289. // ------------------------------------------
  290. jc_dead_billboard1:
  291.   // JC dialog
  292.   dialog "i_jc" "Nice shooting, Tex.  That billboard ain't gettin up." "dialog/intro/jc/nctx2.wav" 1 6
  293.   waitForSound "dialog/intro/jc/nctx2.wav" 0.3
  294.   // Blade dialog
  295.   dialog "i_blade" "Eh, I never liked that billboard anyway." "dialog/intro/blade/bllbr3.wav" 1 6
  296.   waitForSound "dialog/intro/blade/bllbr3.wav" 0.3
  297. end
  298.  
  299. jc_dead_billboard2:
  300.   // JC dialog
  301.   dialog "i_jc" "Nice shooting, Tex.  That billboard won't attack anyone ever again." "dialog/intro/jc/nctx5.wav" 1 6
  302.   waitForSound "dialog/intro/jc/nctx5.wav" 0.3
  303.   // Blade dialog
  304.   dialog "i_blade" "Eh, I never liked that billboard anyway." "dialog/intro/blade/bllbr3.wav" 1 6
  305.   waitForSound "dialog/intro/blade/bllbr3.wav" 0.3
  306. end
  307.  
  308. jc_what_are_you_shooting_at1:
  309.   // JC dialog
  310.   dialog "i_jc" "Blade, what the HELL are you shooting at?" "dialog/intro/jc/hllsh1.wav" 1 6
  311.   waitForSound "dialog/intro/jc/hllsh1.wav" 0.3
  312. end
  313.  
  314. jc_find_new_job:
  315.   // JC says "Great, it's time to find a new job!" - 
  316.   dialog "i_jc" "Great, it's time to find a new job!" "dialog/intro/jc/nwjb1.wav"
  317.   waitForSound "dialog/intro/jc/nwjb1.wav" .1
  318. end
  319.  
  320. jc_watch_property:
  321.   // JC says "Hey, watch the property, Blade!" - 
  322.   dialog "i_jc" "Hey, watch the property, Blade!" "dialog/intro/jc/wtchpr.wav"
  323.   waitForSound "dialog/intro/jc/wtchpr.wav" .1
  324. end
  325.  
  326. jc_triple_the_bonus:
  327.   // JC says "We get triple the bonus if we preserve life AND property, and man does papa need a new pair of shoes!" - Blade says "You're such a money grubber JC, did you know that?" - 
  328.   dialog "i_jc" "We get triple the bonus if we preserve life AND property, and man does papa need a new pair of shoes!" "dialog/intro/jc/rmmbr2a.wav"
  329.   waitForSound "dialog/intro/jc/rmmbr2a.wav" .1
  330.   dialog "i_blade" "You're such a money grubber JC, did you know that?" "dialog/intro/blade/mngrb1.wav"
  331.   // waitForSound "dialog/intro/blade/mngrb1.wav" .1
  332. end
  333.  
  334. jc_there_goes_bonus:
  335.   // JC says "Damn, there goes the bonus boss!" - 
  336.   dialog "i_jc" "Damn, there goes the bonus boss!" "dialog/intro/jc/dmnbn2.wav"
  337.   waitForSound "dialog/intro/jc/dmnbn2.wav" .1
  338. end
  339.  
  340. jc_make_you_happy:
  341.   // JC says "Did that make you happy, Blade?" - 
  342.   dialog "i_jc" "Did that make you happy, Blade?" "dialog/intro/jc/mkhpp1.wav"
  343.   waitForSound "dialog/intro/jc/mkhpp1.wav" .1
  344. end
  345.  
  346. jc_there_goes_city:
  347.   // JC says "There goes the city!" - 
  348.   dialog "i_jc" "There goes the city!" "dialog/intro/jc/gcty1.wav"
  349.   waitForSound "dialog/intro/jc/gcty1.wav" .1
  350. end
  351.  
  352. jc_unemployment_time:
  353.   // JC says "Oh man, time for unemployment!" - 
  354.   dialog "i_jc" "Oh man, time for unemployment!" "dialog/intro/jc/nmply1.wav"
  355.   waitForSound "dialog/intro/jc/nmply1.wav" .1
  356. end
  357.  
  358. jc_bank_balance:
  359.   // JC says "Blade, have you checked the bank balance recently?" - 
  360.   dialog "i_jc" "Blade, have you checked the bank balance recently?" "dialog/intro/jc/mnbnk1.wav"
  361.   waitForSound "dialog/intro/jc/mnbnk1.wav" .1
  362. end
  363.  
  364. jc_oh_great:
  365.   // JC says "Oh great!" - 
  366.   dialog "i_jc" "Oh great!" "dialog/intro/jc/great1.wav"
  367.   waitForSound "dialog/intro/jc/great1.wav" .1
  368. end
  369.  
  370. // ------------------------------------------
  371. // Misc Blade dialog
  372. // ------------------------------------------
  373. blade_uh_oh:
  374.   // Blade dialog
  375.   dialog "i_blade" "Uh oh!" "dialog/intro/blade/uhoh2.wav" 1 5
  376.   waitForSound "dialog/intro/blade/uhoh2.wav" 0.3
  377. end
  378.  
  379. blade_what_the:
  380.   // Blade dialog
  381.   dialog "i_blade" "What the!" "dialog/intro/blade/whtth2.wav" 1 6
  382.   waitForSound "dialog/intro/blade/whtth2.wav" 0.3
  383. end
  384.  
  385. blade_not_so_fast:
  386.   // Blade dialog
  387.   dialog "i_blade" "Not so fast, chumps!" "dialog/intro/blade/ntsfst.wav" 1 5
  388.   waitForSound "dialog/intro/blade/ntsfst.wav" 0.3
  389. end
  390.  
  391. blade_can_it_jc:
  392.   // Blade dialog
  393.   dialog "i_blade" "Can it, JC!" "dialog/intro/blade/canit2.wav" 1 6
  394.   waitForSound "dialog/intro/blade/canit2.wav" 0.3
  395. end
  396.  
  397. blade_shutup_jc:
  398.   // Blade says "Shut up JC!" - 
  399.   dialog "i_blade" "Shut up JC!" "dialog/intro/blade/shtp1.wav"
  400.   waitForSound "dialog/intro/blade/shtp1.wav" .1
  401. end
  402.  
  403. blade_nice_flyin:
  404.   // Blade says "Nice flyin!" - 
  405.   dialog "i_blade" "Nice flyin!" "dialog/intro/blade/ncflyn.wav"
  406.   waitForSound "dialog/intro/blade/ncflyn.wav" .1
  407. end
  408.  
  409. blade_hold_still:
  410.   // Blade says "Dammit, hold still!" - 
  411.   dialog "i_blade" "Dammit, hold still!" "dialog/intro/blade/hldstl.wav"
  412.   waitForSound "dialog/intro/blade/hldstl.wav" .1
  413. end
  414.  
  415. blade_oh_no:
  416.   // Blade says "Oh no!" - 
  417.   dialog "i_blade" "Oh no!" "dialog/intro/blade/ohno2.wav"
  418.   waitForSound "dialog/intro/blade/ohno2.wav" .1
  419. end
  420.  
  421. // ------------------------------------------
  422. // Combat Ambience Sequences
  423. // ------------------------------------------
  424. combat_one:
  425.   local.actor1 string parm.actor1
  426.   // Missile impacts and booms, thug says 'Let's get the hell outta here!'
  427.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  428.   waitForSound "dialog/general/fight1.wav" 0.4
  429.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 3
  430.   waitForSound "dialog/general/asgunburst.wav" -0.2
  431.   local.actor1 playsound "impact/explosion/med3.wav" 1 2
  432.   waitForSound "impact/explosion/med3.wav" -2.2
  433.   local.actor1 playsound "monsters/thug/retreat3.wav" 1 3
  434.   waitForSound "monsters/thug/retreat3.wav" 2.0
  435.   local.actor1 playsound "misc/null.wav" 1 4
  436. end
  437.  
  438. combat_two:
  439.   local.actor1 string parm.actor1
  440.   // Humvee skids in, machine gun fire, thug screams 'where's my back-ughhh!'
  441.   local.actor1 playsound "dialog/general/fight1.wav" .7 4
  442.   local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  443.   local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  444.   waitForSound "environment/alarm/police/siren1.wav" 1
  445.   local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  446.   local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  447.   waitForSound "vehicle/humvee/skid.wav" -0.1
  448.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  449.   waitForSound "dialog/general/asgunburst.wav" -0.5
  450.   local.actor1 playsound "monsters/thug/retreat2.wav" .6 3
  451.   waitForSound "monsters/thug/retreat2.wav" -0.8
  452.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  453.   local.actor1 playsound "monsters/thug/death1.wav" .6 3
  454.   waitForSound "monsters/thug/death1.wav" 4.0
  455.   local.actor1 playsound "misc/null.wav" 1 4
  456.   local.actor1 playsound "misc/null.wav" 1 5
  457. end
  458.  
  459. combat_five:
  460.   local.actor1 string parm.actor1
  461.   // HC 'Open fire', HC 'It's a trap!', rocket explosion, HC death, HC "Man down!!"
  462.   local.actor1 playsound "dialog/general/fight1.wav" .8 5
  463.   waitForSound "dialog/general/fight1.wav" 0.2
  464.   local.actor1 playsound "dialog/intro/hc/openfirer1.wav" .8 3
  465.   waitForSound "dialog/intro/hc/openfirer1.wav" .1
  466.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  467.   waitForSound "weapons/magnum/fire3.wav" -0.4
  468.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  469.   waitForSound "weapons/magnum/fire3.wav" -0.4
  470.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  471.   waitForSound "weapons/magnum/fire3.wav" -0.4
  472.   local.actor1 playsound "dialog/intro/hc/trapm1.wav" .9 3
  473.   waitForSound "dialog/intro/hc/trapm1.wav" -.2
  474.   local.actor1 playsound "weapons/rlaunch/mssllp3.wav" 1 1
  475.   waitForSound "weapons/rlaunch/mssllp3.wav" -0.1
  476.   local.actor1 playsound "impact/explosion/med3.wav" 1 2
  477.   waitForSound "impact/explosion/med3.wav" -2.2
  478.   local.actor1 playsound "dialog/intro/hc/death4r1.wav" .6 3
  479.   waitForSound "dialog/intro/hc/death4r1.wav" -.1
  480.   local.actor1 playsound "dialog/intro/hc/mandownm1.wav" .8 3
  481.   waitForSound "dialog/intro/hc/mandownm1.wav" 1.8
  482.   local.actor1 playsound "misc/null.wav" 1 5
  483. end
  484.  
  485. combat_six:
  486.   local.actor1 string parm.actor1
  487.   // Humvee pulls up,HC 'Take 'em down!',gunfire,Thug 'Book THIS, dan-o!', 
  488.   //      HC 'They're too strong!',gunfire,HC 'Behind you, lookout!', HC guys die
  489.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  490.   local.actor1 playsound "vehicle/humvee/run.wav" .8 3
  491.   local.actor1 playsound "environment/alarm/police/siren1.wav" .5 5
  492.   waitForSound "environment/alarm/police/siren1.wav" 1
  493.   local.actor1 playsound "vehicle/humvee/stop.wav" .8 2
  494.   local.actor1 playsound "vehicle/humvee/skid.wav" .5 3
  495.   waitForSound "vehicle/humvee/skid.wav" -0.1
  496.   local.actor1 playsound "dialog/intro/hc/takeem.wav" .8 3
  497.   waitForSound "dialog/intro/hc/takeem.wav" .1
  498.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  499.   waitForSound "dialog/general/asgunburst.wav" -0.5
  500.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  501.   waitForSound "weapons/magnum/fire3.wav" -0.4
  502.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  503.   waitForSound "weapons/magnum/fire3.wav" -0.4
  504.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  505.   waitForSound "weapons/magnum/fire3.wav" -0.4
  506.   local.actor1 playsound "monsters/thug/attk4.wav" .6 3
  507.   waitForSound "monsters/thug/attk4.wav" .1
  508.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  509.   waitForSound "dialog/general/asgunburst.wav" -0.5
  510.   local.actor1 playsound "dialog/intro/hc/toostron.wav" .7 3
  511.   waitForSound "dialog/intro/hc/toostron.wav" -.1
  512.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  513.   waitForSound "weapons/asrifle/6.wav" -0.5
  514.   local.actor1 playsound "weapons/asrifle/6.wav" 1 1
  515.   waitForSound "weapons/asrifle/6.wav" -0.5
  516.   //local.actor1 playsound "dialog/intro/hc/bhndlk1.wav" .7 2
  517.   //waitForSound "dialog/intro/hc/bhndlk1.wav" .1
  518.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  519.   waitForSound "weapons/magnum/fire3.wav" -0.4
  520.   local.actor1 playsound "weapons/magnum/fire3.wav" 1 1
  521.   waitForSound "weapons/magnum/fire3.wav" -0.4
  522.   local.actor1 playsound "dialog/intro/hc/death6r.wav" .7 3
  523.   waitForSound "dialog/intro/hc/death6r.wav" .1
  524.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  525.   waitForSound "dialog/general/asgunburst.wav" -0.5
  526.   local.actor1 playsound "dialog/intro/hc/cantsee.wav" .4 2
  527.   waitForSound "dialog/intro/hc/cantsee.wav" .1
  528.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  529.   waitForSound "dialog/general/asgunburst.wav" -0.5
  530.   local.actor1 playsound "misc/hc/death1.wav" .8 2
  531.   waitForSound "misc/hc/death1.wav" 1.3
  532.   local.actor1 playsound "misc/null.wav" 1 5
  533.   local.actor1 playsound "misc/null.wav" 1 4
  534. end
  535.  
  536. combat_seven:
  537.   local.actor1 string parm.actor1
  538.   // HC 'Jake, cover me!', HC 'Lookout!', Thug 'Sucker!, gunfire, HC "I'm hit!", HC "Blade, where are you??"
  539.   local.actor1 playsound "dialog/general/fight1.wav" .8 4
  540.   waitForSound "dialog/general/fight1.wav" .6
  541.   local.actor1 playsound "dialog/intro/hc/jakecover.wav" .8 3
  542.   waitForSound "dialog/intro/hc/jakecover.wav" .1
  543.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  544.   waitForSound "weapons/magnum/fire3.wav" -0.4
  545.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  546.   waitForSound "weapons/magnum/fire3.wav" -0.4
  547.   local.actor1 playsound "weapons/magnum/fire3.wav" .6 1
  548.   waitForSound "weapons/magnum/fire3.wav" -0.4
  549.   local.actor1 playsound "dialog/intro/hc/lookoutc.wav" .7 3
  550.   waitForSound "dialog/intro/hc/lookoutc.wav" .1
  551.   local.actor1 playsound "monsters/thug/attk5.wav" 1 2
  552.   waitForSound "monsters/thug/attk5.wav" .1
  553.   local.actor1 playsound "dialog/general/asgunburst.wav" 1 1
  554.   waitForSound "dialog/general/asgunburst.wav" -0.5
  555.   local.actor1 playsound "dialog/intro/hc/hmlegs.wav" .8 3
  556.   waitForSound "dialog/intro/hc/hmlegs.wav" -.1
  557.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  558.   waitForSound "weapons/magnum/fire3.wav" -0.4
  559.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  560.   waitForSound "weapons/magnum/fire3.wav" -0.4
  561.   local.actor1 playsound "dialog/intro/hc/bladewherec.wav" .7 2
  562.   waitForSound "dialog/intro/hc/bladewherec.wav" .1
  563.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  564.   waitForSound "weapons/magnum/fire3.wav" -0.4
  565.   local.actor1 playsound "weapons/magnum/fire3.wav" .8 1
  566.   waitForSound "weapons/magnum/fire3.wav" 0.5
  567.   local.actor1 playsound "misc/null.wav" 1 5
  568.   local.actor1 playsound "misc/null.wav" 1 4
  569. end
  570.  
  571. // ------------------------------------------
  572. // End of Dialog File
  573. // ------------------------------------------
  574.